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Lighting Calibration

Build a stable lighting baseline in Unreal before final polish

Lighting is where converted scenes either feel production-ready or visibly inconsistent. The fastest strategy is baseline first, style second: neutralize, validate, then art-direct.

Recommended sequence

Exposure baseline

Start with neutral values and validate readability across key spaces and camera paths.

Reflection sanity pass

Check glossy and glass zones early to catch mapping and contrast issues.

Controlled post-process

Apply grading and bloom carefully so architectural clarity remains intact.

For stakeholder-facing reviews

Over-stylized lighting can hurt trust during design approvals. Keep visual language readable, especially for VR walkthrough sessions where spatial orientation and comfort are critical.

Related pages: VR workflow, V-Ray guide, Corona guide.

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