Upload source package
Send your .max file with linked textures and clean structure to avoid import issues.
Unreal-focused conversion platform
Upload your scene, choose conversion settings, and get a production-ready Unreal project without manual rebuilding. Perfect for archviz teams, design reviews, and VR walkthroughs.
Send your .max file with linked textures and clean structure to avoid import issues.
Choose V-Ray or Corona so material conversion logic maps channels correctly.
Set quality and workflow profile based on real-time review or VR demo goals.
Receive UE5-ready output and continue with lighting polish, interaction, and delivery.
Problem: manual scene transfer from 3ds Max to Unreal is slow and error-prone.
Solution: automated conversion with renderer-aware processing for V-Ray and Corona scenes.
Result: faster review cycles, cleaner UE5 projects, and VR-ready demos with less prep effort.
Add your process video or GIF here to show conversion impact in 15–30 seconds.
“We cut review prep time in half — Unreal deployments became fast and predictable.”
Used by archviz teams, interior studios, and presentation-focused design agencies.
Unreal Engine 5 production handoff with structured project output.
Renderer-aware conversion, texture consistency checks, and hierarchy preservation.
Use deterministic naming, packed texture folders, and clear source organization.
Yes. Corona scenes are supported and translated into Unreal-friendly workflow baselines.
Yes. Converted output is suitable for VR-focused optimization and walkthrough production.
No. The source file remains intact; conversion produces a separate Unreal project.
Yes, with structured scene preparation and packaging for stable processing.
Start from How it works and review V-Ray conversion use cases.
Turn 3ds Max scenes into UE5-ready deliverables faster and move directly to client review.
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