Less manual transfer work
Reduce repetitive import and remapping tasks between 3ds Max and UE5.
Unreal Conversion Platform
This domain is focused on Unreal workflows for architecture and visualization teams that need predictable UE5 output, faster client review cycles, and less manual scene rebuilding. Upload a structured source package and move directly into realtime presentation.
Reduce repetitive import and remapping tasks between 3ds Max and UE5.
Built specifically for V-Ray and Corona production scenes.
Realtime presentations shorten communication loops with clients.
Most bottlenecks are caused by inconsistent source structure and last-minute Unreal cleanup. This platform turns conversion into a stable, repeatable stage in your production pipeline.
Teams can keep creative authoring in 3ds Max while receiving Unreal-focused output for walkthroughs, reviews, and presentation delivery.
Choose the page that matches your current target: V-Ray materials, Corona mapping, VR walkthrough behavior, or lighting polish in Unreal.
Use the main service to upload your scene and create a conversion task.
Upload my scene