Support Knowledge Base
Frequently asked questions about 3ds Max to Unreal conversion
This section covers practical production concerns from archviz teams: what to upload, what quality to expect, and how to prepare scenes for stable realtime delivery.
Common questions
What should I upload to start conversion?
Upload a ZIP with one main 3ds Max scene and correctly linked textures/assets. Clean structure reduces conversion issues.
Can I convert both V-Ray and Corona projects?
Yes, both source renderer workflows are supported.
Will the original source files be modified?
No. Source files remain unchanged; conversion output is separate.
Is this suitable for large architecture scenes?
Yes, especially when asset naming, texture paths, and hierarchy are prepared consistently.
Where should I continue reading?
Use V-Ray, Corona, Lighting, and VR Archviz pages for detailed guidance.