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Frequently asked questions about 3ds Max to Unreal conversion

This section covers practical production concerns from archviz teams: what to upload, what quality to expect, and how to prepare scenes for stable realtime delivery.

Common questions

What should I upload to start conversion?

Upload a ZIP with one main 3ds Max scene and correctly linked textures/assets. Clean structure reduces conversion issues.

Can I convert both V-Ray and Corona projects?

Yes, both source renderer workflows are supported.

Will the original source files be modified?

No. Source files remain unchanged; conversion output is separate.

Is this suitable for large architecture scenes?

Yes, especially when asset naming, texture paths, and hierarchy are prepared consistently.

Where should I continue reading?

Use V-Ray, Corona, Lighting, and VR Archviz pages for detailed guidance.

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